![]() ![]() Uses the latest ENB features - Ambient Occlusion, Imagebased lighting, Skylighting and Subsurface scattering plus SSSAO. New weathers for Apocrypha, Falmer Valley and Solstheim like dust peach, full screen orange sandstorms, blowing plain dust GVR, blowing wet mist GVR, haze filled ashstorms, new soul wisp storms in the Soulcairn with Volumteric rays and Lightning. Oblivion weather during Helgen attack and high fantasy weathers for the Forgotten vale including updated thundersnow. New Weathers - New regional weathers with a wide palette, including clear, cloudy, fog, rain, overcast and storm. Increased diversity in Visual weather FX has been combined with updated vanilla snow and rain shaders. Over 120 custom ENB weathers - Every weather has its own ENB *.ini file which means every weather is unique, with distinct regional variations improving weather dynamics throughout. There are other addons like morning fogs over lakes, drifting distant fogs, volumetric mists and more. Foggy days (and nights) make use of synced Game Volumetric Rays (GVR aka vanilla god rays), thanks to EVLAS. Sparkling aurora sunrises give way to hazy days, glowing sunsets with rudyesque dusks and dawns. ![]() Cloudy weathers brings light mist over the hills and are more dynamic with improved cloud shadows. Skies Above is designed for gameplay, with playable nights, reduced rain/fog weathers and clear bright sunny days like NLA and PI CHO ENB where you can feel the sunlight around you. Combined with historic pastel overtones, and updated modern visual FX, this ENB provides a comprehensive, reliable overhaul to Skyrims weather. The games illumination is meant to be a mixture of photo-realism (daytime), and fantasy (sunrise, sunset, nights). ![]() Mangas weather effects from Vivid Weathers are also included, with new combinations and FX. The ENB shaders are based on Silent Horizons and Kitsuune has updated them throughout for Skies Above. Note that One-Click Power Attack intentionally disables the “hold button to power attack” functionality, so whichever key you select will be the one you have to press and release to power attack.Skies Above Weathers and ENB is a modern preset with over 120 custom ENB weathers, plus new and improved ENB Shaders and updated Visual Weather FX. Replace 258 with the code for the key you would like to use to power attack. The line you should edit to change its hotkey is ForceRightKey=258. To see a list of hotkeys the mod can use, refer to this list. By default this hotkey is Middle Mouse Click (258). OCPA also has an INI file inside its mod folder that you can use to change the hotkey used to toggle your equipment’s visibility. ![]() Note that whichever hotkey you set for this mod will still follow the rules set in the rest of the Config.json, so if you toggle the visibility manually with the hotkey, the automatic hiding and showing of equipment will continue to function afterwards. The line you should edit to change its hotkey is "key": 208, replacing 208 with the desired hotkey code. By default this hotkey is Down Arrow (208). Equipment ToggleĮquipment Toggle has a Config.json file its mod folder that you can use to change the hotkey used to toggle your equipment’s visibility. You may also edit the amount of stamina required to dodge and the duration of invincibility frames in this INI by changing Dodge Stamina = 10 and iFrameDuration = 0.3 respectively. The line you should edit to change its hotkey is DodgeHotkey = 56, replacing 56 with the desired hotkey code. TK Dodge RE has an INI file inside its mod folder that you can use to change the hotkey used to dodge. Don’t forget to save your changes! TK Dodge RE You can use any text editor (including Notepad) to edit the INI or JSON. Usually INI files are located at SKSE\Plugins\ and JSON files are located in \ within the mod’s folder. To edit a mod’s INI or JSON, open that mod’s folder. TDM has several hotkeys that you may want to rebind, such as the button to lock onto enemies (default Mouse 5/Forward). Mod Configuration Menus are located in the pause/system menu under “MCM”. ![]()
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